This does not seam to be a very active place, but maybe it will be.
Anyways, I got tired of stalking Wilfre in the VoxelMiners group so here I am instead. I do find your tutorials quite amazing and I hope to see more in the future sometime.
Currently me and a friend are working on how to make Pennys stuff faster. Chunk gen and drawing is fine for now. I am not a big fan of the coroutines, so we are trying other thread stuff out. Since we are studying c# .NET, we are looking in to using async and await. We shall see if we get stuff to work later.
Have a nice day.
Hi!
It's not yet an active place, there is no general Unity tutorials for now but when they will come, i'll try to open the website and the forum to more people :)
Haha i knew you were stalking me, i saw you! But thanks, there will clearly be more tutorials in the future. I am already working on the new Voxel engine and already released a few of them but i have a lot of things to do. They come slowly (really slowly) but surely! That's also why i can't really maintain the Discord for now.
Treads are the solution here but coroutine still helps to keep an order between your scripts and you will see that coroutines and threads are good together. You can use coroutines to wait until the end of a thread while not stoping the game execution. I didn't work with Async and await, but it should be usefull too.
Nice day to you! :)