Voxel Engine V2 [#2] - Game flowNow that our Database is ready, we can prepare the game system. We will start a framework for the scripts flow, the main game control and...
Voxel Engine V2 [#1] - Block DatabaseThis time we will start working on the new project. And we will first create the block database. So we will have something to work with...
Voxel Engine V2 [#0] - Where to go?Since the last version of the project, a lot of study have been made to understand what Unity needs and how to generate a better terrain....
Implementing XML and Json filesWhat if you'd like to let the players mod the game or have an easy access to new blocks and their values? Let's do it here! What are XML...
Fast Chunks - 7 - Grass and FlowersWe've done a lot, so why don't we make the world look better? We will implement Grass and Flowers. Let me explain how this works :...
Fast Chunks - 6 - World interactivityLet's place and remove blocks in our world! But first, you have to walk on your world! - We need a player controller : Go to Asset >...
Fast Chunks - 5 - Noise (Part 2) - Caves and OresI'd like to add caves to my world. But how do i do that? It's really easy to do. But first, let's add blocks under our Grass Layer. - Go...
Fast Chunks - 4 - Noise (Part 1) - Grass LayerNow, we have chunks, inter chunk detection, UVs and a Database. We are ready to add noise to the Chunk and give a real shape to the...
Fast Chunks - 3 - UVs and DatabaseWhat we have now is chunks with the same texture applied everywhere. Why don't we add more blocks? Let's create a basic Database! In my...
Fast Chunks - 2 - InterChunkNow that we created our chunk, we want to make more of them. Let's make more chunks! In the project folder, we need a new script called...
Fast Chunks - 1 - Generation(Here i will show you the idea but i won't add it to the course, so you can understand how it works and change it as much as you want...